Here
you see our booth in a rare quiet moment, one morning just before
the Exhibit Hall opened. This new booth layout worked really
well; now that the bulk of our demo gaming was going on elsewhere,
we were free to make our booth more like a store, with a showroom
area and a little sales counter at the end (where I spent most
of my time). |
Out in our little showroom, we
had a pair of round standing-height tables just perfect for playing
IceTowers, which our lab-coat wearing staff was demoing practically
non-stop during booth hours.
As always, Gina was very enthusiastic!
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And
here's our secondary location. The Union Room is one of those
big event halls they have at convention centers, and one fifth
of this giant space was reserved for use by us. When we arrived,
the entire hall was filled with long straight rows of tables,
but toK immediately introduced chaos into our area by wonderfully
turning and twisting all the gaming tables in our fifth of the
room.
This room was open almost non-stop throughout the weekend,
closing down only for the middle of the night, otherwise always
being the scene of some combination of Toasters/Rabbits playing
some combination of LooneyLabs/ContagiousDreams games. Often
new games still-in-development were being played, including Zendo,
the radical revision of Zarcana, totally new Icehouse games called
Rat Patrol, Cannon Fodder, and Invaders of Mars, and even something
that was being tinkered up by the team on the spot, apparently
inspired by a dream sequence I wrote once, entitled Dante's Bakery.
I'm sure we'll be hearing more about these things as time rolls
along.
The event going on whenever no
other official event was going on was called The Den of Contagious
Dreams, and we used one of Alison's CD logo signs from last year
to identify and mark our territory. Opened copies of everything
in the Contagious Dreams line were available for trial games
in the Den, but as you might expect, the gaming was rather dominated
by the various Looney Labs games. The notable exceptions were
Equate and One World Dominion, since fellow dreamers Mary Kay
Beavers and Greg Turner were also at Origins, running their own
demos and events in the Den of Contagious Dreams. This system
worked out splendidly... they had a ready space for their events
and a place in the exhibit hall to send potential customers,
and we wound up selling out of the stock we'd brought of their
games (luckily they had more with them to sell us).
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The
tournaments were a huge success. They were well attended (the
last of the Fluxx Preliminaries attracted over 60 players) and
the competition was (in some cases at least) absolutely intense.
Here's a scene from the finals of the IceTowers tournament. From
left to right we see John (who won), Renee (in the background),
Alison, and Liam. Be sure to check out the Gallery
of Big Experiment Medallions to see the names of all the
winners and the artwork featured on the medallions they won (which
were in fact often worn by their victors throughout the rest
of the weekend). |
As
for the Icehouse tournament, I'd venture to say it was the best
one yet. It's truly become a master's event... we had 12 players
this year and they were all really really good, so good that
even some of the most dedicated Icehouse fans now choose not
to compete, since they just don't feel qualified anymore. As
the returning champ, I of course had no choice but to compete,
but I wouldn't have traded my participation in the tournament
for any of the other great things that happened this weekend.
I lost every game I played and even got put into the Icehouse
once, but I had a great time nonetheless. While all the tournaments
we ran were fun, this one was particularly special... this is,
after all, the game that started it all, and the more we de-emphasize
this more complicated older game in favor of easier new games,
the more this event becomes oriented towards the Secret Masters
of Icehouse.
The SMOI were there in style this year, with Eeyore providing
the proper ambient music (as usual) and with each table using
a different assortment of special pyramid stashes, ranging from
vintage solid plastic to the classic wood and even a heavily
shellacked set of gravel filled paper pieces. The mystique running
through this event was so thick you could taste it, and when
Eric Zuckerman won the coveted Cooler Than Ice award, everybody
cheered. I was particularly pleased to see 2 new faces in the
finals (it was great having so many new competitors!) and not
the least bit surprised that Eeyore took home the scepter again.
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The
most well attended of the tournaments was the last of the Fluxx
preliminaries, held on Saturday afternoon, with over 60 people
showing up to play. Tucker did a really outstanding job running
all these Fluxx events for us, with Jake (assisted by John and
Kory and others) managing all the rest, and they are to be congratulated
and thanked for all their great work.
But it wasn't just the thrill of competing in a highly-luck
based tournament that packed 'em in for the Fluxx events: we
were also bribing them, with free, never-before-seen Fluxx goals.
A side benefit of the nearly-punched, nine-to-a-page card sheet
format Kristin devised for the Beta edition of Chrononauts (inspired
by Greg Turner's packaging for One World Dominion (Thanks Greg!))
is that we can now easily get short runs of Fluxx-compatible
playing cards made, hence the set of 5 new promotional Goal cards
we made for Origins this year. We released one of these new Goals
at each of the 5 Fluxx events (making them available at the booth
thereafter) and this worked just as we'd hoped it would... the
tourneys got increasingly crowded, and people kept coming back
to the booth throughout the weekend to get the next in the series!
Most of these new goals were suggested by Ryan McGuire, who was
surprised and excited to see them when he arrived at the con
on Saturday. They are: Nuclear War (Rocket + War), The Bakery
(Bread + Donuts), Coffee Break (Coffee + Time), The Desert (The
Sun + The Pyramid), plus the final goal shown full on this page,
Icehouse, the 100,000 Year Old Game From Mars (The Pyramid +
Time). Only 500 of each of these new goals were made, but we
didn't quite give them all away... if you'd like a set, be sure
to say so in the comments field of your next order, and we'll
toss them in while supplies last. And if you don't manage to
get a set of these, don't worry, I'm sure we'll be doing more
soon. (In fact, Gen-Con is coming up... are any of you Rabbits
going?)
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Various
people brought various neat things to show off or even give to
us, and thanks to everyone for all those special moments... but
nothing was as cool as the set of pieces Mike Sugarbaker brought
along: yes, that's right, giant foam Icehouse pieces. This actually
is not a new idea... the games the Bates Discordians used to
play with Keith Baker pillow-style set are the stuff of legends.
But never has it been done as well as it has just now by Mike
Sugarbaker. He's found a way of getting foam pieces made that
are simply perfect! They're nice and solid and have great hand
appeal, with clean edges and wonderful tips... everything you
could want in a giant foam icehouse piece. (Well, except that
newfangled stacking feature...)
Here we see Mike
as he triumphantly reveals his secret project to the eager Icehouse
community, and Erskin as he inspects one of the new pieces. Surf
over to FuzzFace's
Origins 2000 Photo Vault for scenes of Gargantuan Icehouse
actually being played, in the outer hallways, or check out Erskin's
mirror of just the relevant photos if you're not interested
in FuzzFace's other pics, which are mostly of Cheapass Games
events. (Plus Erskin's page has a photo of the two broccoli sprouts
who attended along with their owners, Emily and Marsella, messing
about in one of the new purple Looney Games bags that we started
selling at the show but haven't gotten around to making available
here on the website yet).
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Since
we were calling this the Big Experiment and since we also wanted
to be able to keep track of our players with a unique code that
would work for however many of our events they participated in,
we made up a big pile of "Test Subject" buttons, each
bearing a unique player number. To get one, you had to first
fill out one of our little survey forms, which were on pads attached
to clipboards that we had scattered about in our two locations.
These survey forms allowed us to extract name and address and
basic info like that while also including fun questions like
color preference, new Fluxx Keeper suggestions, and the essay
question, "What would you do with a Time Machine?"
We got many interesting
responses to these survey questions but haven't had time yet
to compile the data, let alone subject it to critical analysis.
We'll let you know what we learn when we do. |
The
Test Subject survey was also what we used to collect people's
guesses in our version of the "guess how many jelly beans
are in the jar" contest, which we called the Pyramid Quantity
Prediction Test. The actual number of pyramids in the jar turned
out to be 523, and the winner missed it by just one. (Gabrielle
Sempf was so excited when she saw she'd won that she shrieked!) |
As if
all that weren't enough, we had two other things going that really
helped get us noticed this year. First, we bought the outside
back cover and filled it with this beautiful close-up photo of
the Icehouse set. I was incredibly pleased with the final product:
the colors on those back covers came out so wonderfully rich
and bright that I was just amazed. I can't tell you how much
time I've wasted just gazing contentedly at this image.
The other thing was the Tirade wooden nickel, which also worked
out just incredibly well, neatly solving several different problems
at once. As you can see if you can read the fine print on the
accompanying scan, these tokens are worth "$5 off the in-person
purchase of a deluxe Icehouse set direct from Looney Labs (Limit
one)." We
all carried a supply of these in the pockets of our lab coats
and gave them away freely to whoever wanted one, always explaining
that it was worth five bucks off the cost of a set of the beautiful
pyramids they'd seen on the back of the program books (which
of course just about everyone had seen). The nickels were appealing
enough that people actually wanted to keep them, but at the same
time, they burned a hole in the pocket of anyone already thinking
about the purchase of these mysterious new pyramids. Finally,
since the nickels were basically just advertising our show special,
we gave the discount to everyone whether they knew about the
deal or not, but always had fun in the latter case slipping them
a nickel while telling them that what they needed was to find
one of the discount nickels that our team is giving away in the
Union Room. In short, the Tirade nickel is one of our most successful
promotions and you can be sure we'll be using it again.... and
if you took one home from Origins, hang on to it, you can use
it the next time you find an officially Looney Labs booth at
an event.
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To
end what is already a late and overly long report, here's a photo
of Renee showing off Chrononauts in the booth. Several other
people become utterly fascinated with my new game at Origins,
and spent quite a lot of time teaching it to others... Adam in
particular kept a game going in the Union Room pretty much non-stop.
But myself aside, Renee seemed to enjoy showing off Chrononauts
the most, perhaps because I immortalized her obsession with the
Titanic by naming the character featuring the 4/15/1912 nanofic
after her... |
Thanks again to everyone, helpers
and players alike, who made the Looney Labs Big Experiment such
a smashing success! Let's do it again next year! |