Are You A Werewolf?
Rules of Play
Materials: If you don't have a set of our special Werewolf cards, you can use plain playing
cards. You'll need two cards that say "Werewolf," plus
one that says "Seer" and up to twelve that say "Villager."
Instructions:
Assemble a village of 8-15 people. Most players will be ordinary
villagers, but two will secretly be hungry werewolves. A third
player will also be a mystic seer who learns secrets during the
night. Lastly, a moderator is needed.
Setup: Shuffle together both werewolf cards, the seer
card, and enough villager cards so that there is one card for
everybody. If no one takes the moderator card voluntarily, shuffle
it in as well. Deal a card to each player, face down. Everyone
secretly looks at their card, and may not reveal it until they
are killed.
Night: During the night, the werewolves will maul someone,
and the Seer will learn the truth about one player. The moderator
must lead the villagers through the events of the night by following
the Moderator's Script.
Day: Players gather in the village and discuss who
to lynch. The mob wants bloody justice. Once a majority agrees
to lynch someone, the lynched player shows his or her card and
says nothing for the rest of the game.
Game Over: Repeat night and day until the werewolves
are dead, or the number of werewolves and villagers is equal,
in which case the werewolves overrun the villagers, killing them
off openly. All players still alive at the end of the game are
the winners.
Night-Noise: When
everyone closes their eyes at night, it is best for people to
also start humming, tapping the table, patting a knee, or making
some noise. This will cover up any sounds made accidentally by
the werewolves, the seer, or the moderator.
Role-Playing: When the Wunderland Toast Society plays
this game, there is always plenty of role playing (sometimes
to the detriment of the village). Jake becomes the Interrogator,
Andy attempts to control debates and town decisions by getting
elected Mayor, and John is always the High Priest of the Mystical
Oracle, who gets to ask the Magic 8-ball a question once per
day. And while we're alive we're winning, so we try to make our
roles as acceptable and entertaining to the other villagers as
we can. Try it!
Nothing Means Nothing: If you can't keep quiet when
you're dead, leave the room.
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