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Equipment - compass, pencil, and paper
The compass that we are using is an orienteering style magnetic compass with a mirror sight. We recommend a mirror sight, because once you learn how to use it you'll find that it is more accurate and faster than compasses without sights. It's more expensive but worth it. Carry a notebook or a few sheets of paper, and make sure they'll fit in your pocket. Since very little data has to be taken for each path, not much paper is needed. It's always nice after mapping points along a trail to be able to put away the equipment and enjoy the rest of the walk. When Ginohn collects map data, John carries the compass and Gina carries the notepad. We can probably easily fit all mapping data for the entire woods into one small notebook (3x4 inches, about 100 pages), so Gina carries this notebook out with her. It'll be nice to have as a memento later, and it's always good to keep a master hard copy. Pages are numbered so we can refer to them when paths meet up or cross. Currently we are just starting page 20. Path by path, point to point
From the starting point of a path, Gina will walk ahead until the path makes a turn, crosses another path, or passes a noticeable landmark. There she will stop and write down a few notes regarding her position, such as "med/large oak at center of crossroads." While she is noting her position, John sights her direction from the last position, where he happens to be standing. After he has a direction locked in, he walks toward Gina, counting his paces. When he gets to Gina he gives her two numbers to write down -- a direction (in degrees) and a distance (in paces). Once the information is recorded, Gina walks to the next location along the trail. The process of walking and pausing to sight or write doesn't slow down our walk much, and Booda has gotten used to our strange behavior. Hacking out a map
Polar to rectangular coordinates (for aspiring nerds)
Where d is distance, and t is degrees (converted to radians). Now instead of having two numbers, t and d, representing the direction to turn and how far to walk to get to the next point, you'll have two numbers, X and Y, representing how far to walk along an North-South vector and then a East-West vector to arrive at the same point in two dimensional space (we're ignoring the hills and valleys in the woods for purposes of the map). When you string together a series of Xs and Ys, each time adding them to the previous points, you'll eventually have a list of points to graph. Here is Booda's Run, in ready-to-graph listed coordinates:X = d * cos(t) Booda's RunNotice that the Y column comes before the X column. This is done so that when the computer graphs the paths, North ends up at the top of the screen instead of the right hand side (or something like that -- it's a minor graphing quirk; you'll figure it out when you make you're own map). Advantages and tests for accuracy
By fiddling with the spreadsheet's graphing application we can smooth the lines to each point and make wider paths thicker on the map. Eventually we'll be sticking in symbols for landmarks too. A note about North
Extras
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