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Dive Right In! The best way to learn Fluxx is to just start playing it. The rules of the game are printed right on the cards, so it's easy to pick it up as you go along.
To Get Started Immediately: Place the Basic Rules card in the center of the table, shuffle the deck, and deal three cards to each player. Then just follow the Basic Rules, adapting to New Rules as they appear, continuing until someone meets the most recently played Goal.
Turn Sequence: A turn consists of the following steps:
1) Draw the # of cards currently required.
2) Play the # of cards currently required.
3) Discard down to the Hand Limit (if any).
4) Discard Keepers down to the current Keeper Limit (if any).
Basic Rules: This is the starting point, the foundation on which the rest of the game is built. These initial rules will be superseded by New Rules during the course of play, but this card should remain on the table at all times. The Basic Rules are: Draw 1 card per turn, and Play 1 card per turn (with no Hand or Keeper Limits).
New Rule: When a New Rule is played, place it face up near the Basic Rules. If it contradicts a New Rule already in play, discard that rule. New Rules take effect instantly, so all players must immediately follow the New Rule as required. This will often cause the player whose turn it is to draw or play additional cards right away, or it may cause other players to immediately discard some of their cards or Keepers.
Goal: When a Goal is played, place it face up in the center of the table, discarding the previous Goal (if any). The game begins with no Goal in play, so no one can win until one is played.
Keeper: To play a Keeper, take it out of your hand and place it on the table in front of you, face up. Most of the Goals require you to have a particular pair of Keepers, so playing a Keeper is always a good thing.
Action: Actions are used once and discarded. Just put the card on the Discard Pile and do whatever it says. Note that while some Actions may cause additional cards to be played, everything that happens as a result of an Action card is considered part of one “play.” It is also possible for an Action to have no effect on the game.
The game continues until one player meets the conditions of the current Goal. That player wins immediately, regardless of whose turn it is.
Going First: The player who first declares a desire to go first (i.e. the player who “calls it”) gets to go first. An excellent way to call it is to simply grab for the top card on the Draw Pile and start playing.
Jumping In: New players may join the game at any time. They
are dealt their three cards as soon as they jump in.
Regarding Discarding: Discarding a card is not the same as
playing it. When a card is played, all instructions on that card must be followed
if possible. You cannot simply discard unwanted cards; you can only discard
if you are compelled to by a Hand Limit. (Yes, this means you could be forced
to play a card that makes someone else win.)
Suggested Layout:
FluxxBlanxx: Feeling creative? Get a packet of our semi-blank Fluxx cards, find a permanent marker, and add your own wacky card ideas to the game! Blanxx are available wherever Looney Labs games are sold.
Fluxx Promo Cards: View both purchasable and out-of-print Fluxx promo cards.
Copyright © 2002 by Looney Labs, Inc. All Rights Reserved.
No reproductions without author's permission.
Produced and distributed by LOONEY LABS, Inc.
PO Box 761, College Park, MD, 20740
Stock #LOO-001 ISBN 1-929780-01-X
www.LooneyLabs.com