....the Super Nova wars shifted so rapidly that occasional confusion could
not be helped....
Q: Why do you call planet cards "planets," when you named them after stars?
A: When you see "Vega" just assume that we actually mean the most habitable
planet around Vega.
Q: What happens if an opponent plays Hot Climate on my new planet and I then
play Cold Climate?
A: The cards negate each other and both are removed to the Scrapyard.
Q: Can I play a Build card on another player?
A: Yes, if that card says it may be played on other players. Any card played
on another player's empire become the property of the other player.
Q: Can I defend my planet with more than one ship?
A: Yes, you can use as many ships as you have around the planet, combining their strengths.
....as planets changed hands, new governments would spring up and the laws
could change overnight....
Below are some optional rules that give Super Nova a slightly different
flavor. If you would like to try something different, give some of these a
try. Also, feel free to make up your own rules.
- Try "Closed" stacks. Place all Civilization and population cards under the
planet card. Other players can only look at the contents of a planet after
they have decided to attack it.
- Change the population potential required to win.
- Allow "free trade". That is, allow players to make as many trades as they
want during their turn.
- Play deck versus deck. First, players should agree on the number of cards
in each deck. Each player should then make a list of their cards since the
cards will get mixed during play. During play, each player has their own
Draw, Discard, and Scrapyard piles. After the game is over, use the list to
ensure that each player gets their cards back.
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