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Mellow
Brick Road
Leisure Dive
"Great Game!! Awesome artwork, which
also makes the game colorful and beautiful, rather than distracting.
Different ways to play (besides the standard), which can cater
to much much younger players. Still challenging for veteran gamers.
Games can be very quick. Part mindless game, part "stay
on your toes"-be flexible-bluff-scheme game. I thick-sleeved
this game right away because I knew that it'd be a hit in our
household, that good shuffling is necessary, and that little
ones would also play throughout the years to come. I bought this
on a super-strong hunch after viewing a live demo; love at first
sight. My first Looney Labs game." -- Peter Elsenheimer,
comments
on Seven Dragons at BGG.com
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Pending Releases / Game Changers
/ Oz vs Cthulhu |
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We've been really busy since my last update! There's so much
going on that this article has 3 main sections: a) Star Fluxx
& Looney Pyramids; b) Game Changers & Round Logos; and
c) The Wizard of Oz vs Cthulhu.
Star Fluxx & Looney Pyramids
We are now in
the final countdown to the dual launches of two major new releases:
Star
Fluxx and IceDice.
Actually, it's more like 3 (or even 4) major launches, since
the release of IceDice includes the expansion products called
Looney Pyramids, which themselves come in two flavors, Rainbow
and Xeno. Our demo team is gearing up to help us launch these
great new items and we've got two cool new promo card postcards
to help them promote it: A new Keeper for Star Fluxx called the
Android Doctor, and a new Fluxx Action called Press Your Luck
that promotes IceDice, which is a press-your-luck style game.
All of these things go on sale September 30th!
To
promote Star Fluxx, our friend Alex Bradley has made another
intro
video, featuring a few of our friends plus an animated version
of me, and it's super-awesome. Like Star Fluxx itself, it's the
best one yet. Go check it out!
To
promote Looney Pyramids, we are FINALLY developing a standardized
format for pyramid game rulesheets, and I've started the process
of reworking the library of pyramid game rules in this new format.
If you want to check those out before we officially release them
(and you are a Starship
Captain), check out the discussion
in the Starship Captain's private forum at the Fan Club site.
Also, Kristin posted an
update on the problems we've been having with product testing
in Europe. The bottom line is that the restrictions only apply
to wholesale vending, not individual consumers. In other words,
as free individuals, Europeans are allowed to buy whatever they
want from anywhere in the world, even items that stores in Europe
are not currently permitted to sell. Therefore, European pyramid
fans will still be able to get pyramids, they'll just have to
buy them online. Obviously this is annoying, but the regulations
don't give us any other options at this time. Again, please read
Kristin's update
for more details on this issue.
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Game Changers & Round Logos
For
a long time now we've been trying to find the perfect names for
our demo team and other sub-groups within our fanbase. Last
fall I suggested we call big fans of the pyramids Starship
Captains, and that idea really took off. The need to make
a list of your ten favorite pyramid games got everyone talking
about their rankings and comparing their lists and as soon as
I made a cool looking logo, fans starting using it to make their
own badges and t-shirts and such.
But this kinda left our card game fans out in the cold (and
we have a lot more of them than Starship Captains). Don't they
get a cool name too? So, after much brainstorming and debate,
we finally have an answer: Game Changers.
Much like the Starship Captains, the Game Changers will be
asked to make a list of their favorite Looney Labs card games.
However, to make things a little different you'll only have to
list your top 7 card games.
Once we had a name, I quickly made a logo for the Game Changers,
in the same style as the Starship Captain design. Immediately
after that, I realized we needed a general Looney Labs Game Technician
logo in the same style. You can see that image already
in use on the new fan site.
Of course, these patch-style logos just beg to be made into
actual patches for folks to sew onto their lab coats and such.
So we're working on that. In the meantime, I gave the old Time
Repair Agency logo a
makeover in the new style, since time-travel minded Game
Changers will obviously be wanting TRA patches, too.
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The Wizard of Oz vs Cthulhu
Since
Star Fluxx is practically here, we've been talking a lot about
what the next Fluxx should be. Of course, we've gotten many suggestions
from fans over the years, but usually these ideas are for licensed
themes, and even though we have gone that route a couple of times,
we're a lot more interested in royalty-free public domain material.
Those who attended my playtest workshops at Origins got to
try their choice of five prototype Fluxxes I had in my bag: Star
Fluxx (which went to the printer right after the con), Drinking
Fluxx (which isn't being considered for publication but is in
my bag of prototypes anyway), Fluxx Reduxx (which is a greatest
hits remix sort of version), Gambling Fluxx (which I've been
tinkering with for years), and Wonderland Fluxx (which I'd finished
prototyping just before the convention). Then, during the drive
home from Origins, I had a long discussion with Robin about doing
a Wizard of Oz Fluxx, and I ended up hammering out a prototype
of that shortly thereafter.
Oz and Wonderland have a lot in common: both are public domain
classics about little girls having surreal adventures in bizarre
other worlds, and as such, both are great settings for the topsy-turvy
fun of a Fluxx game. I've very pleased with both designs, and
curious as to which would be more popular.
But Oz has quickly outshone Wonderland as the choice for a
2012 release, for one simple reason: marketplace timing. Turns
out this is an excellent time to be contemplating an Oz-themed
product, because an amazing number of new Oz movies are currently
in the works. These range from straight-up remakes (and the not-so-straight-up)
to prequels (how did that balloonist from Omaha become the Wizard,
anyway?) to the big-screen adaptation of Broadway's Wicked. This
makes next year the perfect time to be launching our own take
on L. Frank's masterwork, and I'm pretty excited about it.
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The
inkjet ink had barely dried on my Oz Fluxx prototype cards when
Kristin returned from GenCon with a scheme to finally get me
behind the idea of making Cthulhu Fluxx. And her scheme worked!
I'm sure some of my readers will see that and say "What's
Cthulhu?" while others will say "Yay! It's about time!"
Those who know me well will be saying "OMG, I thought he
was dead-set against doing that!"
Yes, for years people have been asking me to make a Cthulhu
deck and I've always resisted because, well, I'm just not much
of a Cthulhu fan. I never really got into Lovecraft's work. But
hey, I never liked Zombie movies either, but when everyone was
asking for Zombie Fluxx, I finally watched a few Zombie movies
and got my brain around the concepts enough to create a Zombie
version of Fluxx. So, it's been on my list to study up on Cthulhu
for this purpose, but my heart just hasn't been in it.
But now, all that has changed. Now I have someone helping
out, or should I say, doing all the hard work for me. Fellow
game designer, noted Lovecraft expert, and close personal friend
Keith Baker has worked
out a design for me, and I've just finished building a complete
prototype. (Two actually -- one for him and one for me.) Beyond
the general Lovecraftian flavor, it brings in some of the key
elements of the Cthulhu Mythos; heroic investigators struggle
to hold ancient, malefic forces at bay and if they fail we're
all doomed!
So, we're curious: which version are YOU more excited about:
Wizard of Oz Fluxx or Cthulhu Fluxx? For that matter, which little
girl's fantasy story do you like better, Alice's or Dorothy's?
Just for fun, Kristin set up a survey
asking these important questions. Please go take it so we can
find out what you think!
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Thanks
for reading, and have a great Whenever!
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