People always like to know what new things we're working on, and we enjoy being open with our plans. This document is an overview of the many new products and projects we're currently working on here at Looney Labs. This list ranges from games we're almost ready to print, to others that are very much still on the drawing board. Many of these projects will require extensive development time, not to mention investment capital, and some may never emerge at all (as you can see by looking at older versions of this document). There is no guarantee we will actually follow through with anything on this page; this is just a list of things we're thinking about and planning for at this time. Everything here is subject to change... |
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Moving: The hottest item on our stovetop right now isn't a product at all, but a project as big or bigger than any of our many publications. After living in the same house for over 15 years, and getting pretty well dug in, we've decided to uproot ourselves and move to another part of the world. We've barely started packing and we haven't decided where we're headed yet (though Hamilton Ontario is looking really good), but one of our goals for 2005 is to put most of our collections and belongings into deep storage, move our corporate office into a neighbor's attic, put our house up for sale, and relocate. Doing all of that, while keeping the business running and attending the big summer trade shows, will leave little time for new products (despite the longness of the rest of this document). As described in the WWN recently, we've already decided not to run any sales booths at trade shows this year, because of how much more difficult running those sales booths would be while we're in the process of packing and moving. Similarly, don't be surprised if the rest of these plans end up being delayed in various ways.
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Chrononauts 3rd Printing: We're almost out of the 2nd printing of Chrononauts, and when they're all gone it might be out of print for a few months. We will allow this to happen for several reasons. First, since we plan to make a few adjustments to the game, we want to let the retail system purge itself of the old edition. Secondly, and more importantly, we have funding issues to consider, and with all the other stuff we'd like to print described on this page, we may find it necessary to let EAC be the only version of the game that is available for a little while. Lastly, the required corrections aren't done and it's not seeming likely that I will get them done and ready to go to the printers before the existing print run is exhausted. Heck, I've been too busy even to stay caught up on the mailing list! Of particular note, we have the following changes planned:
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At the risk of taking the stove analogy too far, I'm putting some of our hottest Fluxx ideas together on one big griddle:
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Update: Check out the preliminary Fluxx Reduxx card list! Fluxx 3.1: As more and more people buy Fluxx decks, the day when we need to reprint again draws ever closer. When next we do, there are several little corrections we plan to make to the most recent edition (version 3.0) of this, our flagship product. I need to get caught up on the Fluxx mailing list to see what else might need correcting, but I know we've already got several tweaks planned, including redesigning Go Fish and dropping the always confusing I Need a Goal in favor of the always fun Jackpot. Of course, Fluxx 3.1 will also include the cool new Basic Rules card, plus we plan to revise the display carton, making it more generic, so that we can use it for original Fluxx as well as for Fluxx Jr, Fluxx Reduxx, or even a combo pack.
Pandora's Box: The Fluxx Jr. box described and depicted on the previous issue of the stove has been deemed unworkable. However, with Fluxx Blanxx and all the promo cards we've made and the tendency for the cardboard boxes to fall apart after heavy use, we're still working on a way of providing our fans with a better, stronger Fluxx box. Pandora's Box will be a really cool little wooden box, big enough for a Fluxx deck with lots of extra cards, with Fluxx embossed somehow in the wooden lid, and with a special new promo card inside that's available nowhere else: an Action called Pandora's Box which requires you to flip and discard as many cards as are needed to find 3 New Rule cards, all of which are immediately put into play. We found a perfect box supplier at the last candy show we went to in Philly, so Pandora's Box will be arriving in the Dangling Carrot as soon as we can get it together to order the parts we need for it. |
Volcano: The 3rd boxed Icehouse game is to be Volcano. Marlene is working on the cover art for this one; she did the sketch shown here. Getting her to find the time to turn this into a finished painting is just one of the challenges we face in getting this to the printer. We also need to get a new generation of Volcano boards created... the ones we get from Kadon are beautiful but too expensive and too big. We have plans for a slim, lightweight, vacuum-formed plastic board, but it has yet to be fully engineered. As for the colors the set will include, we're think we've settled on white caps over red, yellow, orange, purple, and a new, exclusive color: magenta! Hypothermia #16: When Zarf began running the Ice Game Design contests, we agreed to publish the winning games in the irregularly published Icehouse newsletter. Well, the Third contest is in the voting phase now (so please, go try out the new games!) and Zarf plans to finish the 4th before Origins, so it's not too early to start the layout and such on the games we already know we need to publish, these being Sprawl and Undercut.
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Homeworlds: While the 2-player version (which we call Binary Homeworlds) has definitely proven itself, the rules for more than 2 (invoking all that Good/Evil stuff) will probably become a variant, being replaced by a new game element currently in development by John and his helpers. Thus, Homeworlds will probably not come out until maybe in 2006. Anyway, the Homeworlds boxed set will include a standard four color Icehouse set and a rule booklet with a strategy section we are still learning how to write. As for extras, there will very likely be a packet of cards of some sort, featuring a starfield cardback, along with a round black felt starfield gameboard, which can be rolled up and stowed quite nicely inside a standard-size Icehouse game box. (The prototype I've been carrying around has definitely proven itself worthy.) Also, of course, the boxed set will need a cover painting.... shown here is my own concept sketch, but we haven't chosen an artist yet. ![]() ![]() |
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The Binary Homeworlds Carrying Case: As we wait for the day when the full boxed set becomes available, we're contemplating getting some of these really cool Binary Homeworlds Carrying Cases made, as a new item for the Dangling Carrot. If we do, they will very likely come with a free flashlight, since in reality this case is made by the Mag-Lite people and to get the cases we will probably have to buy them with flashlights inside. |
Here are some other, even more half-baked ideas we have for future Fluxx releases: Goal Crazy: Fluxx Jr. and Fluxx Reduxx were designed to be stand-alone expansions, playable either on their own or in combination with the original. Once both are in print, you'll even be able to combine all 3. However, when these games are thus combined, there will be a keenly-felt desire for Goals that combine one Keeper from Fluxx with one from an expansion. To answer this demand, we are planning to create a series of booster-pack products, much like Fluxx Blanxx, containing mostly new Goal cards that connect a pair of Fluxx decks. Goal Crazy #1 will feature Reduxx-oriented cards like I Love Cake, The Book of Love, Chocolate Frosting, Death & Taxes, and Coffee Break, while Goal Crazy #2 would feature Fluxx/Fluxx Jr. Goals, which we haven't even started thinking up yet. The downside to this plan is that it will lead to some serious "Goal Bloat," so we're thinking each "Goal Crazy" pack will also include a New Rule (inspired by comments from Dim Bulb on the Fluxx mailing list's discussion of all these ideas) called Goal Rebate, which works like this: "You may discard from your hand as many Goal cards as you wish, then draw back that many new cards. You may only do this once per turn, and only if another Goal is already in play." Eco-Fluxx & Zombie Fluxx: When Alison came home from camp last summer, she had with her a nearly complete plan for a nature-themed collection of Keepers and Goals on which to based an ecology-themed version of Fluxx. Also last summer, during a series of meeting with his Zombie consultants, Andy came up with an interesting set of concepts for a Zombie themed version of Fluxx (because, as is well known, gamers loves zombies almost as much as zombies love brains). But these ideas are just stewing now... Fluxx 4.0: It definitely won't be happening soon, but eventually we will revise our flagship card game yet again. Version 4.0 will feature full-color Keepers and a snazzier design, partially inspired by the look of the German translation. And all these other various versions of the game will need to be redone in the new style... so like I said, it's not happening soon. At one time we were thinking of delaying all these other editions until after we'd made the leap to the new format, but having decided instead to postpone that leap, it will probably be a long time in coming. |
ÜberChrononauts: Just as Fluxx Reduxx will create a need for Goal Crazy, Early American Chrononauts has already created a need for a set of special cards which make use of elements from both games and are useful only when the sequel and the original are combined into one big game. Much like Lost Identities, ÜberChrononauts will be a booster packet of extra cards that expand the game. The packet will include 5 new Missions (each requiring a mix of artifacts from the two games) 7 new Identities (similarly, each requiring TimeLine settings that span both halves of the ÜberTimeline) and an oft-requested pair of do-it-yourself specials: a blank Mission, and a blank Identity card. (And by blank we really mean only semi-blank, with blanks for you to fill in using a permanent marker.) We're still planning to accept 55 word stories for these ÜberCharacters and ÜberMissions, and still have no timeframe in mind for moving forward with this project. It's just in the oven, keeping warm. Sporticus & Festivus: Much as we love the artwork on Aquarius, we've come to accept the fact that some people just don't dig it. On the other hand, the gameplay has shown itself to be worthy of imitation. After we heard about Search, Ponder, and Play! we got to thinking about other themes and art styles we could apply to the same basic game and thus hopefully capture a new audience. We came up with a couple of ideas we really like: one meant to appeal to sports fans, called Sporticus, and one featuring artwork celebrating various holidays, called Festivus. We've gone so far as to get concept sketches for Sporticus from an artist whose style we think is well suited to the project, but otherwise, this project is languishing. |
Of course, these are just some of the ideas we are currently contemplating... some projects are still secret, and others are just so far back-burnered as to not be worth mentioning at this time. However, if you're really interested, be sure to skim through the back issues linked to at the top of this page, as they contain all manner of ideas we may decide to use someday. |