It's been another busy week here at the lab, but since no
single story stands out against the others, I'm just gonna yammer
a bit about some of the things on our minds this week:
1.) First, we've been planning for Origins.
This week marked the deadline for submitting events to the Origins
Pre-Show registration book (mailed out to 60,000 gamers several
months before the event) and since we've decided to run a whole
mess of tournaments at this year's convention, we had to work
out the whole schedule now, so that Kristin could fill out all
of the necessary paperwork. But that's all done now, so I can
officially tell you that we'll be running a whole mess of events
(22 total) at Origins this year, including tournaments for Aquarius, Zarcana,
IceTowers, IceTraders,
and Martian Chess,
plus the first ever Fluxx
World Championship, and of course, the 11th International Icehouse Tournament (in
which yours truly will compete, as the returning champion). Also,
the other Kristin (aka toK) will be hosting
numerous sessions of an open gaming event we call the Den of
Contagious Dreams, where she'll be playing any and all of the
games in the Contagious
Dreams line, with whoever wants to join her. It should be
a grand time, so mark your calendars: it all happens July 13-16th,
2000, in Columbus, Ohio.
2.)
Secondly, it snowed! It didn't snow at all while Leslie
was here, but now that she's gone back to Texas, it's snowed
twice in 2 days. (Isn't it always that way? I have the same problem
whenever I go to California. I'm always hoping to experience
a nice mild earthquake, but it never happens while I'm there...)
3.) Thirdly, Alison has decided
to work on closing up one of those cracks that things keep falling
through. She's declared herself to be the Contagious
Dreams Duchess of Retail, and has taken over control of the
whole game review process. There are a bunch of games in our
review queue that are still in the hands of testers, and she's
been doing a great job of tracking down these games and following
up with the Testers
who last had them, and the corresponding with Dreamers
who we'd never gotten back to. And it's really great that she's
doing this... we've been feeling bad about the lack of closure
on a couple of cases, but there just aren't enough hours in the
day to keep everything from falling through the cracks. Hopefully
Alison will keep this from being a problem in the future.
4.) And finally, I had a flash of inspiration earlier this
week, which has me eagerly working on the design of an entirely
new game. Since announcing its name would reveal too much about
the project, I'm referring to it only as Secret Project 39-C
(not to be confused with Secret Project 37-IGP, which is something
else altogether). But trust me... it's going to be *really* cool.
I mean it. I'm excited. Several nights this week I've spent time
working on this thing, when I was supposed to be making the final
edits to our new business plan, and it's so cool that I haven't
even gotten into trouble from my manager. But since it's all
secret and stuff, I can't say anything more about it now. Sorry!
Perhaps I shouldn't have mentioned it... tell you what, let's
just forget I said anything, and pretend there are only 3 top
stories this week. OK?
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