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gork (gork) n. vegetable, in the sense of a person who is severely mentally or physically impaired. [perhaps from back-formation from the slang term gorked "anesthetized".]

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A Miracle Of Science


"A friend of ours brought Fluxx over and announced that we had to learn how to play it for it was 'the best game in all of the world.' Luckily for us, it was." -- emailed comments from Christina

Thursday, January 8th, 2004
by the Writer's Guild of Wunderland

What's New?


What's Going On? What is Secret Project 76-EAC?

For awhile now I've been hard at work on a new project which I've heretofore only been referring to by the code name "Secret Project 76-EAC." Now, having reached a particular milestone in the development, I'm ready to reveal what I've been up to. (Drum roll, please.) My newest secret project is the long-awaited stand-alone prequel to Chrononauts, which we've decided to call Early American Chrononauts. We plan to release it at Origins.

As you can see from this preliminary design for the cardback, EAC will be a patriotic, red-white-and-blue, all-American card game. The all-new TimeLine (the first draft of which I finished hammering out this week) will begin just before the American Revolution, in 1770, and continue through the Civil War, stopping around 1909. It will thus very neatly fit together with the first game's TimeLine, allowing fans to combine the two games with a really big table for total time-traveling excitement.

Even though I've worked out a whole new TimeLine, and a whole new slate of Artifacts and Missions, I still have quite a lot of work to finish before this game can go to the printers. That said, I've gotten enough done at this point that I feel confident in saying we can have this product in stores by July 4th... with an official release party at Origins. Whoo-hoo!

Of course, we'll also be needing play-testers and proof-readers as we move towards that still-ambitious goal. In a week or two, I plan to put up a bunch of downloadable prototype card PDFs, which can be printed onto sticker paper and used for playtesting... if you'd like to be one of my playtesters, please contact us with "Early American Playtesters" in the subject line, and tell me why you and your gaming group are well-suited for evaluating my newest game. Thanks!

Andy
Love, Peace, and Chocolate,


the story so far


Thought Residue
"I was experiencing a wonderful bliss I call 'the sweet spot in time' when you finish a script, hand it in, and you have about 24 hours before everyone starts telling you what's wrong with it." -- Paul S. Eckstein, in an article called "Busted for a Roach," published in the Feb 2004 issue of High Times magazine

"Nerds are always getting in trouble. They say improper things for the same reason they dress unfashionably and have good ideas: convention has less hold over them. It seems to be a constant throughout history: In every period, people believed things that were just ridiculous, and believed them so strongly that you would have gotten in terrible trouble for saying otherwise. Is our time any different? It's tantalizing to think we believe things that people in the future will find ridiculous. What would someone coming back to visit us in a time machine have to be careful not to say?"-- Paul Graham, "What You Can't Say"
"Suppose in the future there is a movement to ban the color yellow. Proposals to paint anything yellow are denounced as 'yellowist', as is anyone suspected of liking the color. People who like orange are tolerated but viewed with suspicion. Suppose you realize there is nothing wrong with yellow. If you go around saying this, you'll be denounced as a yellowist too, and you'll find yourself having a lot of arguments with anti-yellowists. If your aim in life is to rehabilitate the color yellow, that may be what you want. But if you're mostly interested in other questions, being labeled as a yellowist will just be a distraction. Argue with idiots, and you become an idiot."-- Paul Graham, "What You Can't Say"

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