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Thursday, June 12th, 2008

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biking again | serious pythons

Cool Words

gallimaufry (gal-li-maw'-free) n. a hodgepodge, jumble; a mixture of diverse things [From French galimafrée "a stew, hash, ragout," from galer "to make merry" + mafrer "to eat heartily."]



Haiku Reviews

X Men: The Last Stand :|

More of the X same
X stuff; filmed well, but leaving
me thinking X meh.


Zombie Threat




Tirade's Choice

Worst Album Covers Ever


"We've become huge fans of your games (since we were introduced to Fluxx a few weeks ago). I am encouraging all my teacher friends to get it for the classroom -- my 7 year old son loves to play Fluxx -- and is motivated to practice his reading skills in order to play." -- email from Linda L of New Lenox, IL



The trip around the world begins!


T Minus 12 (11, 10...) Days and Counting

With Origins now less than two weeks away, we're feeling particularly busy at this time. Even so, we're also feeling better prepared for this year's big event than we ever have before! Most of the credit for this goes to Robin, our Chief of Operations, who's been doing a great job of keeping us focused and getting us to do our planning sooner than at the last minute. (For example, I got the medallions all finished up weeks ago!) Here are some of the details of our Big Experiment planning:

  • At Origins, we'll be selling 2 new products! The first is the Zombie Boss Boxx, now available online AND at a Looney Labs Superstore near you. As explained in this month's issue of our new monthly e-Newsletter, the Zombie Boss Boxx is a lot like Pandora's Boxx and includes a really cool new promo card for Zombie Fluxx, called (you guessed it) Zombie Boss.
  • The other new product we'll be selling at Origins is still officially a secret. (I will say however that the survey question featured in the newest Notes From The Lab contains a couple of hints.)
  • Another new thing we're making for Origins is another promo card postcard, which we'll be giving away to everyone who visits our booth (and mailing out later in the summer). Again, I'm not going to tell you what it is, but I will say it's promoting this fall's planned release: Monty Python Fluxx!
  • In my previous update, I talked about helping Alison with the construction of some new slatwall display units. Here you see Alison and Robin figuring out how our products will be displayed on the nearly-finished slatwall structure. Our booth is going to ROCK!
  • The interior of our van is currently being refurbished... we're having two of the chairs removed and the rear bench moved forward, so as to maximize our cargo capacity for a passenger load of up to 5. (Hopefully this will allow us to bring all the stuff to Origins we currently have on the packing list!)

There's other stuff I could talk about, but I'm already late and short on time so I'll stop here.

AndyThanks for reading, and have a great fortnight!

Thought Residue
We had a great time out at the theater this week. Alison wanted to see this hilarious play called "The Mystery of Irma Vep," but she also wanted to save money on the tickets, so she got 15 of her friends to go with her and thus we qualified for a group discount!

I'm fascinated by the idea of Polyphasic Sleep. When I first heard about it, I thought it would be just the thing for me... but after sleeping on it I've decided not to attempt it. I hate having to wake up when I'm not at a good stopping place -- in contrast, rising when I naturally return to wakefulness is a cornerstone of my own bizarre sleeping habits. Moreover, the polyphasic approach requires adherence to a painfully strict schedule, whereas the approach I developed is built around maximizing flexibility. What it all comes down to is that I've already got a wacky sleeping system that works for me, so I don't need to adopt another.

Regarding laws, Bruce Baskir writes that "they are cumbersome, abstruse, loaded with jargon, and largely incomprehensible to the general population. But there is one group that specializes in writing rules that are easily understood and concise. I'm talking, of course, about game designers. Which leads to the question - what would society be like if the laws were written by game designers?" Regarding me, Ben Lott added this to the Geeklist:

  • January = You can only do one thing every day.
  • February = You can do 2 things per day.
  • March = You can do 2 things per day but you're only allowed to own 4 items.
  • April = You can do as many things as you are able per day, but are still only allowed to own 4 items.
  • May = You can only do one thing per day again and you can only own 2 items.
  • June = You can do one thing per day and are allowed as many items as you want.
  • July = All you need is Love.


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