For
awhile now, we've been making new versions of Fluxx that focus
on a particular theme: there's the new hit Zombie
Fluxx, the temporarily-sold-out EcoFluxx, and the upcoming
alien-invasion-themed Martian
Fluxx.
Meanwhile, one of our corporate peers in the adventure game
industry, a company called Toy
Vault, has been making toys and games featuring a licensed
property near and dear to many in our market segment: Monty Python!
The guys at Toy Vault have been bugging us for a while now about
the idea of making a Monty Python version of Fluxx, and during
the past few weeks we've hammered out both a contract to work
together on the project and a preliminary prototype of the game,
so we're feeling like the project is solid enough to start announcing.
So announcing it we are. Last week (while I was still being
a Nifty Guest at PenguiCon 6), Kristin & Alison &
Erika were at the GAMA Trade Show in Las Vegas, telling everyone
in the game industry that Monty Python Fluxx will be available
this fall! (Unfortunately for fans eager to get Martian
Fluxx, we've decided that Monty Python Fluxx should move
to the front of the line, which means we're pushing the planned
release date for Martian Fluxx out to Spring 2009.)
And what will the deck include? Well, obviously that's a tough
question, since the universe of Monty Python is vast and random
and a Fluxx deck only has so many cards. But after a lot of pondering
I've settled on a mix that focuses heavily on Holy Grail but
pulls in as many other bits and references as I can squeeze in.
While some fans will lament the omission of favorites like Bicycle
Repairman, Mr. Neutron, and the Fatally Hilarious Joke, such
fans will also have to admit that these references are pretty
obscure and that the focus should be on gags which most players
will be familiar with.
In the end, the audience I sought to design for was someone
who'd seen Holy Grail, perhaps a couple of times, along with
a few random episodes of the series. This person knows the Dead
Parrot sketch not from having actually seen it, but from having
heard it quoted so many times. He might have seen Life of Brian
or the Meaning of Life, but if so he remembers little more from
either of those films than one or two of their songs. By targeting
a player with this level of knowledge, the game will be plenty
appealing to Python fans while not alienating those who don't
get every little reference.
And from what I've been seeing, this seems to be a pretty
good balance. After testing with my local game group, we ran
numerous playtest sessions with my prototypes at PenguiCon and
the GAMA Trade Show, and the reactions we've been getting have
been REALLY fabulous.
Monty Python Fluxx will be our first foray into the world
of publishing games with licensed-property theming, and we shall
see if the added costs in royalty payments are exceeded by the
added interest the Monty Python name will draw in. But it seems
like a match made in comedy heaven -- the random and chaotic
nature of the Fluxx engine makes it a perfect vehicle for the
crazy world of Monty Python!
For those who'll be participating in our Big Experiment at
Origins
in June, this is one of the games I'll be letting people playtest
in my "What's Next From Andy Looney?" events!
A final note on this topic: the actual Monty Python guys have
to give their personal thumbs ups before we can go to the printers,
but we think that's cool and hopefully it won't add too many
delays.
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