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Andrew Looney: Game Designer

I became a game designer quite by accident; I had always planned on being a writer. But in describing a fictional game called Icehouse, I was unwittingly taking the first step towards creating the real thing. Later, after accidentally inventing a videogame (when hired to simply program one), I decided to try making game design my career. I proved I could intentionally create a great game with Fluxx, and we've been publishing my best ideas ever since. To date, I've won five Origins game design awards, and I've gotten three patents!


What I'm Currently Working on: What's on the Stove? Play My Games Online: The Looney Labs Electronic Arcade

CARD GAMES

BOARD GAMES

  • Stonehenge Hippie Festival: In 2007 I was commissioned to create a game for the Nocturne expansion to the Stonehenge Anthology Board Game.
  • Cosmic Coasters: I invented this as something to do in a bar beside drinking
  • Q-Turn: The Little Wooden Nickel Game also works well in a bar-type setting
  • Proton: I designed this game using the constraints of a 15-square sliding-tile puzzle.

ICEHOUSE GAMES

I created the Icehouse set itself, in 1986, when I first started writing the stories that became my novel, The Empty City. I co-authored Playing with Pyramids, and I've designed many games for the pieces, including:

GAME DESIGN ESSAYS

ICEHOUSE ESSAYS

ROLE-PLAYING GAME ESSAYS

VIDEO GAMES

  • Icebreaker: The full 150-level version of my first videogame was once available for Mac, Windows, and the 3DO multilpayer... but now the only way to get one is to find a copy on e-bay.
  • Icebreaker 2: The sequel was never really finished but it has lots of cool features and after a decade of being totally unavailable, it was finally published in 2007 -- for the 3DO!

NEW RULES FOR OLD GAME SYSTEMS

GAME REVIEWS

GAMES YOU CAN PLAY FREE ONLINE

  • Icebreaker: You can still download the 5-level demo version
  • Javaquarius: we host Kory's version of Aquarius at our own site; check the Arcade page to find out what other e-daptations are available (or in the works)
  • Andy's Brain: This is my way-outta-date brain on the web (it's not really a game, but it's kind of like an old text adventure)

GAMES YOU CANNOT GET

  • The Human Game Board T-Shirt: Lie on your stomach and be a game board!
  • Arthur's Buttons: The puzzle party game for 29 players
  • Jake's Saloon: A never tested LARP for 8 players
  • Fire-Water-Wood: a silly little Rock-Paper-Scissors expansion
  • Other Stuff: Notes on other, even more obscure game stuff I've done

This page was last updated on 10/1/7.


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Last Modified: Oct 02 2014 at 08:22