What's Icebreaker?
Icebreaker is an abstract strategy/action arcade game in which
you control a pyramid and you try to destroy all pyramids on
a grid while other pyramids stalk you. I
created the original game and controlled the design of all additional
game elements. I also wrote virtually all of the software for
original version of the game, which was published by Panasonic
for the 3DO Multiplayer in 1995. Unfortunately, 3DO ultimately
lost the battle of the 32-bit video game machine, and if no one
was buying 3DO players, then no one was buying games for it either.
Luckily, Magnet Interactive Studios ported Icebreaker to both
the Mac and the PC, and those versions were published by 20th
Century Fox in 1996. Unfortunately (again), Icebreaker was released
just as the bottom was dropping out of the CD-ROM market, so
it wasn't a success on those platforms either, despite critical
acclaim. And shortly after that, Magnet went out of business,
and I turned away from videogame design with the beginning of
Looney Labs and the
invention of Fluxx.
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The Stack reviewed
Icebreaker!
Check out this detailed, 11-part blog review:
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