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Walking through farmland woods on a gravel road
with Gina. Booda is far away, running through a field. I say,
"Yeah, probably not more than a very short phrase at the
bottom, 'cause I don't want the cards to have a lot of text on
them".
faineant (fay-nay-ah(n)) n.
an irresponsible idler adj. idle and ineffectual; indolent
- Snatch :)
- It'strimly vallent,
eenfar pikers, bet, natbed
iffecken tacket.
Stairway to Heaven
Also
released under the title "A Matter of Life and Death,"
this classic romantic fantasy is linked in my mind with the Wizard
of Oz. Filmed just on the other end of WW2, it reverses that
film's color scheme: real life is all in Technicolor, while the
scenes that take place in Heaven are in silvery B&W. The
story concerns Peter Carter, played by David Niven, a British
pilot who survives a parachuteless jump from a crashing bomber
(due to the incompetence of his conducting angel) and immediately
thereafter falls in love. No longer so ready to die, he refuses
to go when his conductor catches up with him, and is eventually
granted a full jury trial in Heaven. [more]
California
Mis-Adventure, Part 3: The Dream that was Westcot
The Bad Boys Of Computer
Science
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- "Okay, time for me to eat crow. You remember that game
I said didn't have a chance around here given its theme, packaging,
and price point? "Chromonaughties" or something like
that. Michael Cox said, "You're gonna to try this, or I'm
gonna pimp slap you from here to Waukegan" (only he said
it much more politely) and sent me one of Looney Lab's sample
copies of Chrononauts. I grabbed a couple of kids in the store
and tried it... [puts on bib, pulls up plate] My, but this is
a tasty heapin' pile of steamin' crow here. Yum. Yum." -- Chris Aylott, of the Space-Crime
Continuum, on Delphi's Game Industry Forum
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Approaching Overload |
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Conventional
wisdom, at least within the game industry, holds that the months
just after the holidays are the busiest time of the year other
than the holidays, and as you can see from this photo of yesterday's
outgoing packages, this is proving true for us. As I mentioned
last week, just trying to keep
up with the orders takes up so much of our time now that Kristin
has begun looking into contracting this work out. Already we
are leaving our newest game, Cosmic
Coasters, in the warehouse of the company that assembled
it for us, since they are vying to get all of our fulfillment
business... and they're doing a fine job with it so far. They've
been shipping it out to our distributors for us, and already
it has started showing up in stores, a week ahead of its official
release date. But even so, Kristin is investigating other possibilities,
and lots of other companies are interested! Apparently, there
are many business within the game industry that do this sort
of thing, which means that shopping around is going to be that
much harder... but hey, choice is good.
One of the things that's been falling through the cracks in
these times of heavy workload is our email. We're getting more
and more email these days (even after sorting out the spam) and
it's getting harder and harder to keep up with it all. It's gotten
so bad that even close friends are starting to wonder if something
is wrong, since we haven't been responding to our email with
our typical alacrity.
So, we've implemented an automated response. From now on,
when you send email to us,
you will instantly be sent a canned message by our email robot,
Fred-3. While this detracts a bit from the personal touch we
like to provide, it's better than getting no response at all,
which is an impersonal touch we've been increasingly guilty of.
Hopefully, this canned message (which includes the first version
of our long-awaited FAQ file) will answer (or point to answers)
to whatever's being asked, as well as just providing an acknowledgment
to the message.
What questions does our new FAQ
not yet answer?
Another way of improving query response time is through the
Marketing Support pages Kristin has set up, for Rabbits
and Retailers.
When someone calls or sends in an email requesting a catalog
or some such, it's possible for that request to get set aside
and forgotten, particularly when things get crazy; but if an
order comes in through our online shopping cart, even an "order"
consisting only of free marketing materials, it goes into our
(still in-house) order fulfillment system, which puts it on the
fast track to being shipped out. This way, stores and rabbits
who need catalogs from us can ask for them directly, instead
of waiting for us to find time to send such stuff out to everyone.
And we've already sent out over a thousand copies of our beautiful
new catalog in this way!
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Reminder:
Due to Toy Fair, there will be no update next week. Have Fun! |
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We received the new Chrononauts
T-shirts, and they're flawed! The text accompanying the logo
on the sleeve is shifted and overlapping. And of course, there
isn't time now to reprint them before Toy Fair, so it looks like
we're stuck with them. The printer is trying to make it up to
us by slashing the price, so if you pre-ordered one, you can
look forward to a discount, since we naturally wish to pass these
"savings" on to you... |
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Why are Star Trek calendars always so full of
pictures of the actors, with so few images of starships and space
battles? That's the stuff you want to freeze frame on -- the
stuff that goes by so fast you can hardly see it. I got a desk
calendar this year, hoping that with hundreds of images instead
of just 12, the ratio would be better, but no. I wish they'd
make a calendar with nothing besides scenes of starships and
space battles. |
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"One of the best and most unique puzzle
games ever made" -- that's how they introduce
Icebreaker at Underdogs.org,
a site devoted to making abandonware freely available. Apparently,
you can download the complete 150 level version from them, along
with a "no-CD crack" designed to override the mandatory
CD-style copy protection that the Magnet management insisted
on. I've not tried it yet myself though, since only the Windows
version is available and anyway I prefer to play it on the 3DO |
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