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   You
      Can't Be Alone Forever
 
          I'm drawing a 'G' for a subcomic title, while
      listening to a techno-song called Fluffy Clouds. A young woman's
      voice says, "Uh, the sunsets were purple and red and yellow
      and on fire and the clouds would catch the colors everywhere."   vibrissae (vibb'-riss-ay) n.pl.
      1. (anatomical) nose hairs 2. (zoological) whiskers   
        Jay and Silent Bob Strike Back :)
       Not so much a film as a checklist of fun things
 to do while filming.
 
 
   La Jetée (The Jetty)
 As is often the case with remakes, I liked this poignant French
      short from 1962 even more than the masterpiece it led to, 12 Monkeys.
      While comparatively spartan, containing only the barebones of
      the latter movie's complex time travel plotline, the original
      version seems a lot tighter and more powerful. The narrated slide
      show format, in B&W with subtitles, is also quite striking
      and compelling. The title refers to the arrival platform at an
      airport, where a violent incident has just occurred. 
   Save Trails End
  Gene Catlow
 
        
  
           
        "One of the coolest things about the con was getting
        to play with the giant cardboard Icehouse pieces. I played many
        a game of giant Icetowers in the hall and helped attract attention
        from passerbys. In fact the only regret I have for the entire
        con was that I dropped out of the middle of the Icetowers tournament
        (being played in giant scale) with one win to my credit, in order
        to go to a panel. As it was Dave ended up clinching the title
        in what I understand was a great game."
        -- Sam, on the Rabbit mailing list, just after WorldCon 2001
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                |  | WorldCon 2001 Report |  |  
          |  As
            I said last week, I've been to
            a lot of sci-fi conventions in my day. But a WorldCon is different.
            Of course, being at the top of the sci-fi-con food chain, you'd
            expect this con to be a cut above the rest. The way it moves
            to a different city each year also adds a lot to its charm. Plus
            there's the duration... WorldCon runs a full five days, twice
            as long as your average event. It's quite an event.
 We did very well at WorldCon and we had a rockin' good time,
            too. Sales were great, and the debut of giant cardboard Icehouse
            pieces got so many people into the game as to cause us to sell
            every last set we'd brought! We also ran continuous game demos
            and even several tournaments in the Gaming events area, where
            we had a great time hanging out playing games with new friends
            and long-time rabbits alike. The giant cardboard Icehouse pieces are absolutely wonderful.
            They stack! Just as the arrival of hollow icehouse pieces opened
            to us a vast new world of stacking game options, so too have
            these new pieces given us wonderful new opportunities. Key among
            these is that we can finally now play IceTowers, the other turnless
            Icehouse game, on this grand scale, and it's totally great! Playing
            a regular board game with giant pieces is just a novelty, but
            when it's a turnless game it becomes more of a sport. Of course,
            we've known this for years, from playing Icehouse with giant
            foam pieces and pyramidal pillows, but those of you who know
            how much easier IceTowers is to teach than Icehouse will appreciate
            how wonderful it is to be able to play this game, instead of
            that one, with giant pieces. (The teaching got even better after
            I threw together a one-page handout containing the complete rules
            to the game...)
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          |      We
            sold through all of the cardboard sets we'd brought too, but
            we'll be assembling more of both kinds of Icehouse sets soon.
            So, you too will be able to get a set of these amazing giant
            pyramids! Kristin has been doing a lot of upgrade work on the
            webstore this week, but we're not quite ready to launch all these
            new products just yet. (When these pieces do become available
            for sale, they'll cost $22 for a stash of 15. Shipping will be
            extra of course. And to those of you still patiently waiting
            for Fluxx Blanxx to become available via the website, thanks
            for continuing to be patient! It should all be available next
            week!)
 The giant cardboard pieces begin as plain cardboard, one side
            of which is white. They can be painted, as we did with our main
            demo set, or they can be drawn upon with markers, which makes
            for a beautiful but slow-to-create game set. Alison began one
            such set at WorldCon but only a couple of pieces are done; here's
            Jane from London showing off the one she spent a lot of time
            doodling upon.
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          | Here are the winners of the trio of tournements
            we ran during WorldCon. Even though he's just a volunteer now,
            our former summer intern Dave Chalker took a break from college
            to attend (he's only ever missed one WorldCon in his life) and
            as you can see, not only did Dave adjudicate our WorldCon Tourneys,
            he even won one! Thanks for all your help, Dave!
 
               
              
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                | Friday's Chrononauts Tournament was won by Christine
                  Dziadosz. | Saturday's IceTowers Tournament (which was played
                  out using giant cardboard pieces) was won by Dave Chalker. | Sunday's Fluxx Tournament was won by Zev Sero. |  
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          |  Here's
            a typical scene from our demo area, during one of our tournaments.
            Since gaming takes a backseat to other programming at WorldCon,
            we were able to take over the entire back sector of the official
            gaming area, and we never had trouble filling it with folks interested
            in learning to play our games. Unfortunately though, said Gaming
            Area was pretty far away from the Exhibit Hall, so I had to spend
            most of my days working apart from Kristin and Alison in the
            booth. Here as at Gen-Con, we
            yearned for a single space for both demos and vending. While
            Gen-Con left us feeling like we needed a bigger booth, WorldCon
            convinced us that Pop-Tart
            Cafes are the thing to do at science fiction conventions.
 But as good as WorldCon was, we felt the sting of not being
            at DragonCon, a big sci fi con with a big gaming track, which
            was taking place at the same time, in Atlanta. While many of
            our peer game companies sent prize support and even had demo
            teams running events, like us, in the Open Gaming spaces, we
            were virtually alone as exhibitors, being joined only by Kadon Enterprises. "Why
            aren't you at DragonCon?" was a common question. "This
            one's closer," became our stock answer, but next year, when
            the two again conflict, and WorldCon is the one that's much farther
            away, we'll probably go to DragonCon. The year after that (2003)
            will probably find us back at WorldCon though, since it'll be
            in Toronto...  Happy
            Fall!
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                |  | I guess I'm going to have to add a specific rule
                  to Q-Turn which
                  says that if I'm attempting to move onto my victory space, for
                  the win, but an opponent is blocking my space and has just been
                  sitting there re-orienting, specifically to try to keep me from
                  winning, then that player's piece is ejected from the board,
                  and I get to move in. It's very fiddly, but seems to be necessary... |  
                |  | "Interesting fact - I have as many email
                  addresses as I do telephone numbers. Only Andy Looney had an
                  email address in the 15 year reunion memory book!" -- Sandy Roush Caho, in an email to planned attendees
                  of Northwestern High School's 20 year reunion |  
                |  | "I think the Emperor's new cards look just
                  stunning!" -- Jesse Welton, on the BetaTesters
                  mailing list, after several others had posted messages saying
                  the PDF files of two new Nanofictionary card sheets they were
                  supposed to be able to download for playtesting were coming out
                  completely blank |  |  |