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   I approach Charles Gatebe and Scott Janz in the
      hallway. I wave hello to Charles and ask, "You get your
      stuff back?""Yeah, I got it back."
 "Oh, good. You know when you're coming in?"
   macaronic (mack'-uh-ronn'-ick)
      adj. 1. involving or characterized by a mixture of languages,
      especially burlesque verse in which real or coined words from
      two or more languages are mixed or vernacular words of modern
      language/s are Latinized and mixed with Latin words and hybrid
      forms 2. having the nature of a medley; mixed; jumbled.   
        The Big Blue (Director's Cut) :|
       Strange - "director's cut" seems to mean "director's stretch"
 in more ways than one
 
 
   Sorry,
      no review... Daddy-O hasn't been able to watch anything since
      Tuesday except footage of planes crashing and buildings collapsing.
      He wishes they were just movies with very realistic special effects.
 
   The Gallery Of "Misused"
      Quotation Marks
 
        
  
           
        "[Here's] how to get people to buy Fluxx with so many
        other games sitting around: don't tell them about it. If you
        do that, they'll smile, nod, and move on. Just play the thing.
        After five minutes they're hooked and suddenly realize they can't
        live without it. Yeah, all this is rampant braggadocio but when
        something goes right sometimes you have to shout it from the
        rooftops." -- JK Grence, on the Rabbit mailing
        list, talking about how his manager at Game Daze in Tucson gave
        him a good performance review with the comments "AWESOME
        at selling Fluxx and other cool card games!" 
 
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                |  | R.I.P. WTC / The Eleventh
                  Icehouse Game |  |  
          |  Of
            course, the top story here is the same as it is everywhere...
            like most people, we've just been watching the coverage with
            stunned disbelief, feeling sad about the victims and worrying
            about the future. How will this most horrible of events impact
            us all? What new violence will this violence beget? What must
            it have been like to have been on-board one of those planes,
            or after the crashes, on an upper floor inside one of the towers?
            The mind reels. I can't fully describe all the feelings and emotions
            this has generated, but I guess I don't really have to, since
            I know you're feeling them all as well.
 Naturally, as the designer of Chrononauts,
            I immediately started thinking about how this hideous assault
            would fit on my TimeLine. This was quite obviously one of those
            "where were you when you heard about it?" kind of events,
            a day when the world changed forever in a matter of minutes.
            It's a Linchpin event if ever there was one, perhaps the biggest
            one many of us will ever see. If only we had a real-life "Halt
            Attack" card, so we could change this to "Multiple
            Hijackings Thwarted"...
           |  
          | It's been two
            years now since we re-published the
            Icehouse set, and the four games we currently include with
            the pieces now seem woefully inadequate. Some of our favorite
            Icehouse games, such as Zendo,
            RAMbots, and Volcano,
            hadn't even been invented yet when we put together the current
            rulebooks, and we've got a long list of changes to make to the
            rules for the games we did include. In particular, the old favorite
            Zarcana
            has been re-designed so completely that it had to be renamed
            Gnostica. So, we've decided
            to publish a new rulebook to accompany the pieces, which will
            contain more than twice as many games as the current edition,
            conveniently bound into a single volume.
 This plan has been on the Stove
            for a long while, but it's finally starting to come to a boil.
            The working title of this book has long been "9 Games for
            60 Pyramids", but we've come to realize this title is flawed.
            We'd really like this book to include Volcano,
            which is disqualified because it requires 80 pyramids. More importantly,
            several of the games on the proposed contents list can be played
            with fewer than 60 pyramids, and since we'll soon be selling
            Icehouse pieces by the stash tube,
            we don't want consumers to feel like the book has nothing to
            offer them if they buy fewer than 60 pyramids. So, we've decided on the new title "Eleven Icehouse Games."
            But what shall be the Eleven Icehouse Games we include? Well,
            we've pretty much decided upon the first ten: IceTowers,
            Thin
            Ice, Zendo,
            Martian Chess,
            Volcano, RAMbots, Zagami,
            IceTraders,
            Icehouse, and Gnostica. This is an outstanding slate of games, each one thoroughly
            tested and known to be solid and fun, and collectively representing
            a wide range of game types and ways of using the pyramids. Each
            one is different from the next, and if you like games and you're
            drawn to the pyramids, you're bound to find something that appeals
            to you in this set. However, as I study this list of excellent games and ponder
            the styles they include, I see one glaring omission: a race game
            involving dice. Not one of these games makes use of dice! The
            collection still needs a strategy game with a strong luck factor,
            something that two people could play together for years, with
            both players winning and losing some games, even if the two players
            aren't well matched. You know, something to rival backgammon.
            More than a decade ago, when Icehouse was strictly an
            imaginary game, I said it had come to rival chess and backgammon
            as the standard board game for intellectual competition. Well,
            we have a vaguely chess-like game on this list, and several games
            use a chessboard... but where's the backgammon-style game? Looking through the S.L.I.C.K.,
            we see a number of possible contenders. The most obvious ones
            are Kotra,
            by Glenn Overby, and IceGammon,
            by Ron Hale-Evans. In the introductions to both of these games,
            the designers express a desire to call their games "Martian
            Backgammon", but found other names after seeing that Eric
            Zuckerman was intending to publish a game under that name,
            something he still has yet
            to do. Then there's Dan Efran's Martian
            Frisby, and Kristin's Blockade,
            and probably other games as well, which could be described as
            Martian Backgammon. The question is, are any of these games worthy
            of having that title? I must admit I haven't tried playing them
            all. As I thought about all of this, very late on Friday night,
            I decided upon some additional criteria. First, this game should
            require only 30 pyramids. Having decided against the "60
            pyramids" title, I'm now very interested in games that can
            be played with a minimum of stashes. Secondly, it should ideally
            require nothing else other than dice. While I would like for
            this game to have enough of the feel of backgammon to make the
            name Martian Backgammon appropriate, I don't want to go as far
            as IceGammon in requiring an actual backgammon board. I would
            also like to avoid even using a standard chessboard if we can,
            since we've already got a lot of chessboard games on the list,
            and it just won't seem very much like backgammon if it's played
            on a chessboard.  Sometime
            after 4 am that night, I decided I needed to just design this
            game myself, and started tinkering around with pyramids. By the
            time Kristin got up in the morning, I was ready to playtest something
            with her... but it totally didn't work. I gave up and went to
            bed, but Kristin got into the challenge I'd presented, and by
            the time I woke up that afternoon, she had designed a game that
            met my criteria! She'd been playtesting it all day with Alison,
            and after playing it myself, I had to agree it was pretty darned
            good. Already it has my vote for the Eleventh Icehouse game,
            but as always we're interested in knowing what other people think.
            Are there any other race games involving dice and Icehouse pieces
            that we should be considering?
 I've already written up the rules for Kristin's
            Martian Backgammon... if you've got 2 Icehouse stashes, 2
            dice, and 2 players, please give it a try!
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          |  Rest
            in Peace, WTC victims... |  
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                |  | All Hail The Internet! Via email, we were able
                  to determine that the close friends we have in NYC were all OK,
                  even though the phone lines into the city were all jammed. (Meanwhile,
                  others were doing the same thing to check up on us, since we
                  live in the DC area (though not actually near the Pentagon)...) |  
                |  | I'm surprised we haven't yet heard any officials
                  vowing to rebuild the WTC towers... but then again, will we ever
                  feel truly safe in such huge buildings again? Remember how the
                  searing image of the burning Hindenburg ended the giant airship
                  era? Perhaps this will be the death-knell for the mega-skyscraper... |  
                |  | I was sad last week because my classic old Mac
                  SE, which I've been using as a glorified
                  typewriter, refused to reboot. But since then, I've switched
                  to a vintage Powerbook, which I was given by Kerin Schiesser
                  while we were visiting
                  California. At the time, I wasn't quite sure how to make
                  use of it, but now it's my new writing computer. Thanks again
                  Kerin! |  |  |