Guide to Wunderland
- News Archives
Izolda says, "Yeah, so it's
that one," pointing at my blue Bocci ball.
I say, "I have four..."
nabob (nay'-bob) n. 1.
any very wealthy, influential or powerful person 2. (formerly,
in Britain) a person who had acquired a large fortune in India
- Goldmember :)
I laughed till I cried,
then suffered a terrible
- I have nothing ready to review this week, but I thought some
readers might be interested to know that my offer of a tape of
Stossel's latest report was only accepted by two people,
both of whom are already on our side but who missed the show
and wanted to see it. So, either my readers are already convinced,
or their heads are so deep in the sand as to make them unwilling
to even consider the possibity of being wrong. I'd like to believe
that those in the first category far outnumber those in the second...
so when can we call off this ghastly disaster called the War
- "The hour I spent in your booth Saturday was the most
fun I had all weekend." -- Grey E, via e-mail
Thursday, August 15, 2002
- by the Writer's Guild of Wunderland
||Gen-Con, Project 26-Q, and
we're back from Gen-Con and we had a jolly good time. Unlike
Origins, where we run all of our annual tournaments and other
special events, at Gen-Con all we do is staff a booth. As such,
it was a much more relaxed and enjoyable show for us. Sales were
quite good, though not great... since our booth was hidden deep
in a maze of twisty little passages (unlike our prime front door
location at Origins), folks had a difficult time finding us.
And of course, we also didn't have that huge lab to demo games
in... instead, we were just playing demo games in our booth.
(But, of course, we love doing that!)
Moreover, from a schmoozing standpoint, it was an excellent
convention for us. In a situation that was eerily similar to
our Gen-Con '97, we found ourselves talking to several different
game companies who are competing for the rights to publish Fluxx,
this time in Germany. And we had some very promising meetings.
It'll probably take another 14 months, but I think we're finally
getting semi-close to publishing a German edition of Fluxx.
So, overall it was a great weekend. Special thanks to Carol
Townsend, who helped out in lots of ways (not the least of which
was fetching me some of those yummy little donuts
each day... oh how I'll miss those next year, when the con moves
to Indiana!). Thanks also to Keith Baker and Brad Weier for helping
us demo Giant Cardboard Icehouse games, and to all the other
rabbits who were there but who had a hard time finding us (and
each other). Hopefully next year we can get some tournaments
and such onto the schedule...
One year ago, in last year's post-Gen-Con report, I
wrote the following: "With that realization comes
the idea of getting an RV, setting up a mobile office/residence
inside it, and HITTING THE ROAD! We could go on tour for weeks,
even months at a time, just driving around the country from event
to event, making game store appearances in between conventions,
meeting fans and recruiting rabbits along the way, and updating
this website and running the business from wherever we happened
to be at the time. Wouldn't that be cool??? Well, it's an idea."
This idea has continued to occupy our thinking ever since,
but like many long-term goals, we hadn't yet done a single thing
to pursue it. With this in our minds, and with car trouble leaving
us temporarily stranded in the suburbs of Chicago, we decided
to visit a huge RV dealership near the very helpful Dodge mechanic
we found to fix up our van Bertha.
At Crystal Valley RV, we
met an incognito hippie named Helene who knew exactly what to
show us: The Fleetwood Jamboree model 26Q. After listening to
our desires & requirements, Helene knew the 26Q was the one
for us, because it's apparently unique among RVs currently on
the market for its "Large Exterior Storage Bay" which
would enable us to bring plenty of card games and pyramids to
sell, wherever we happen to go.
Helene was right... the 26Q is exactly what we want. We fantasized
together about it all through the long drive home. We want one.
Frustratingly, we're still in the middle of the fulfillment hand-off
with ACMS that we figured would be long completed by now... and
the financials are not yet feasible... but we're gonna get one
of these someday.
However, a vital question remains unresearched: will it fit
in our driveway?
this week finds us bidding adieu to this summer's first intern
Lillian, who's heading off to
college, and welcoming aboard our second one, Liam, who has just
moved to the DC area after finishing college. Here we see Liam
finally receiving the Icehouse Scepter from former champion Jacob
Davenport, who forgot to bring the coveted artifact with him
to the Big
Experiment and only today had the opportunity to pass it
along. Congrats again and welcome aboard Liam! (And good luck
Lillian... thanks for all the help!)
Did you take our
not, you still can!
||I love meeting and greeting lots of people at
the annual trade shows, but I hate the way I often come home
from one with a cold...
||The funniest new Fluxx goal idea I've heard in
a while was suggested by Josh Berling: Zombies Eat Brains! The
player who has Death on the table wins if the Brain is on the
||"Good intentions are no justification for
terrible results." -- Jerry Epstein, "Drug
Prohibition Gone On Long Enough", Galveston County Daily
News, Fri, 09 Aug 2002