Happy
New Year! Did you have a nice holiday break? We certainly did...
we went to lots of parties, ate way too much yummy food, gave
away a lot of neat stuff and got a lot of swell gifts in return,
played a lot of games, and generally had quite a merry time.
We looked back with fondness on 2005, and looked ahead with excitement
to 2006. And we even had some new product ideas!
At long last, we've decided to release some religious Fluxx
expansion cards! ("Holy Fluxx, Batman! They're making religious
Fluxx cards!")
If you want to see at a glance what these new expansion packs
will contain, then jump on over to the Holy
Fluxx page to get all the important details. What follows
here will be a description of how this idea evolved into something
we've decided is ready to release.
It started over 4 years ago, in October 2001, when we first
thought up a series of church-themed promo cards, with the idea
of sending them out to church youth groups. As described in my
"What's
on the Stove?" planning memo from
back then, the set would consist of five cards (plus a cover
card): two new Keepers (The Bible and The Cross) and three special
Goals which required them (one featuring the new Keepers together,
and the other two new Goals pairing up one of the new Keepers
with something from the standard Fluxx deck).
Like many of our ideas, this one just sat around on the back
burner for a long time, simmering. Since the promo card version
didn't seem quite right, I started thinking about doing Christian
Fluxx as a complete stand-alone special edition, much like our
recently released EcoFluxx. Indeed, I described this as our new
plan in the June
2004 update of my "What's on the Stove?" document.
But I've since gone back to the original idea. What's needed
in this case isn't an entirely new set of Keepers and Goals,
but rather, the addition to the original set of just a few vital
concepts.
The set of things and concepts in the
standard set of Keepers are a curious mix of elements (if
I do say so myself). With everything from basic needs like bread
and milk to celestial objects like the sun and the moon, and
with specific human creations like television and toasters mixed
in with intangible concepts like time, love, and peace, it's
a hodgepodge of topics that are meant to include, in a way, the
whole of everything.
But to the religious mind, the universe of Keepers featured
in Fluxx has a serious and glaring omission: Where is the Lord
in this game that otherwise includes everything from chocolate
to death? (My stock reply to this has always been to point to
the Love Keeper, saying "God is Love, right?")
Obviously, religious beliefs vary more widely than opinions
on death and chocolate, and it wouldn't have been appropriate
to endorse any particular religion in what's intended to be a
mass-market card game. But Bible-themed versions of popular games
are an increasingly strong sales niche, and more and more we've
been getting questions: when will there be a church-oriented
Fluxx game?
Once I realized that Bible Fluxx really should be mostly the
same as regular Fluxx, but with a few Christian elements mixed
in with the other concepts, I gave up on doing a completely stand-alone
version and pondered again a small set of cards that could be
added to your Fluxx deck to spice it up with the religion of
your choice. And that's when I had my next idea.
The concepts I had back in 2001 were still good: the pair
of new Keepers and the trio of Goals that make use of them are
really just right. What's missing, however, are unique on-topic
cards of the other two types in Fluxx: Actions and New Rules.
Almost immediately, I came up with one of each, a New Rule called
the Cross Bonus and an Action called Bible Verses. And suddenly,
the set feels a lot more complete!
|