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biking
again | serious pythons
gallimaufry (gal-li-maw'-free)
n. a hodgepodge, jumble; a mixture of diverse things [From
French galimafrée "a stew, hash, ragout,"
from galer "to make merry" + mafrer "to
eat heartily."]
X Men: The Last Stand :|
More of the X same
X stuff; filmed well, but leaving
me thinking X meh.
Zombie
Threat
Worst
Album Covers Ever
"We've become huge fans of your games (since we were
introduced to Fluxx a few weeks ago). I am encouraging all my
teacher friends to get it for the classroom -- my 7 year old
son loves to play Fluxx -- and is motivated to practice his reading
skills in order to play." -- email from
Linda L of New Lenox, IL
The trip around the
world begins!
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T Minus 12 (11, 10...) Days
and Counting |
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With
Origins
now less than two weeks away, we're feeling particularly busy
at this time. Even so, we're also feeling better prepared for
this year's big event than we ever have before! Most of the credit
for this goes to Robin,
our Chief of Operations, who's been doing a great job of keeping
us focused and getting us to do our planning sooner than at the
last minute. (For example, I got the
medallions all finished up weeks
ago!) Here are some of the details of our Big Experiment
planning:
- At Origins, we'll be selling 2 new products! The first is
the Zombie
Boss Boxx, now available online AND at a Looney Labs Superstore
near
you. As explained in this
month's issue of our new monthly e-Newsletter, the Zombie
Boss Boxx is a lot like Pandora's Boxx and includes a really
cool new promo
card for Zombie
Fluxx, called (you guessed it) Zombie Boss.
- The other new product we'll be selling at Origins is still
officially a secret. (I will say however that the survey question
featured in the newest Notes From The Lab contains a couple of
hints.)
- Another new thing we're making for Origins is another promo
card postcard,
which we'll be giving away to everyone who visits our booth (and
mailing out later in the summer). Again, I'm not going to tell
you what it is, but I will say it's promoting this fall's planned
release: Monty
Python Fluxx!
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- In
my previous update, I talked about
helping Alison with the construction of some new slatwall display
units. Here you see Alison and Robin figuring out how our products
will be displayed on the nearly-finished slatwall structure.
Our booth is going to ROCK!
- The interior of our van
is currently being refurbished... we're having two of the chairs
removed and the rear bench moved forward, so as to maximize our
cargo capacity for a passenger load of up to 5. (Hopefully this
will allow us to bring all the stuff to Origins we currently
have on the packing list!)
There's other stuff I could talk about, but I'm already late
and short on time so I'll stop here.
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Thanks for reading, and have a great fortnight! |
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We had a great time out at the theater this week. Alison
wanted to see this hilarious play called "The Mystery of
Irma Vep," but she also wanted to save money on the tickets,
so she got 15 of her friends to go with her and thus we qualified
for a group discount! |
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I'm fascinated by the idea of Polyphasic
Sleep. When I first heard about it, I thought it would be
just the thing for me... but after sleeping on it I've decided
not to attempt it. I hate having to wake up when I'm not at a
good stopping place -- in contrast, rising when I naturally return
to wakefulness is a cornerstone of my
own bizarre sleeping habits. Moreover, the polyphasic approach
requires adherence to a painfully strict schedule, whereas the
approach I developed is built around maximizing flexibility.
What it all comes down to is that I've already got a wacky sleeping
system that works for me, so I don't need to adopt another. |
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Regarding laws, Bruce Baskir writes that "they are cumbersome,
abstruse, loaded with jargon, and largely incomprehensible to
the general population. But there is one group that specializes
in writing rules that are easily understood and concise. I'm
talking, of course, about game designers. Which leads to the
question - what would society be like if
the laws were written by game designers?" Regarding
me, Ben Lott added this to the Geeklist:
- January = You can only do one thing every day.
- February = You can do 2 things per day.
- March = You can do 2 things per day but you're only allowed
to own 4 items.
- April = You can do as many things as you are able per day,
but are still only allowed to own 4 items.
- May = You can only do one thing per day again and you can
only own 2 items.
- June = You can do one thing per day and are allowed as many
items as you want.
- July = All you need is Love.
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