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   The Illusionist :) The story behindthe magical invention
 of the Holodeck.
 
  How
      to build a Rubik's Cube Costume
 
   "Treehouse is one of the best games I have played. Why
      is that? It's fast, easy, and small. Whenever I go to a family
      function, you can guarentee that Treehouse is in my pocket. My
      son and I will play it while sitting around a table with other
      family members. Since the game is so simple, you can carry on
      a conversation with others while playing the game. It sure makes
      those functions go by faster." -- Troy Davidson's
      comment on a BGG thread called "The
      ever changing Treehouse of Icehouse" 
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                |  | Martian Coasters are at the
                  Printers! | 
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          |  A month
            ago, I announced that I'd come up with another new game,
            called Martian Coasters, and that we'd decided to put it on the
            fast track to production. I'm pleased to report that the art
            for the coasters has been sent to the printers, and we're on
            schedule to have the game available for sale in November!
 Shown here is what will appear on the backside of one of the
            four coasters in the set. (Surf back to last
            month's article for a glimpse of what the colorful fronts
            of the coasters will look like, and for more info on how the
            game itself is played.) The other 3 coasters will have different designs on the back.
            One will feature an overview of the rules for Martian Coasters,
            the next a guide to Icehouse Terminology, and the last will feature
            this same view of Mars, except during the day. To help promote the launch of this cool new product (and to
            help convey the fact that it's an expansion set for Treehouse
            and you need a Treehouse set to play), Kristin has come up with
            a marketing gimmick she's calling "The Crazy-Good Martian
            Coasters Special." The retail price for Martian Coasters will be $6. Please ask
            your Friendly Local Game Store to pre-order it now, and be sure
            to tell them about the Crazy-Good
            Martian Coasters Special!
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          | 
  Another thing
            that happened a few weeks ago was that Susan Goldstine came to
            town, to work on a big mobile-making project. Alison has been
            into making mobiles for a while now, having gotten the bug (and
            know-how) from Russell,
            and she in turn has been getting others interested in the craft.
 Now, Susan is pretty crafty too, and she's a math professor,
            so she really loved the idea of the Fibonacci-inspired mobile
            that Alison gave Kristin's Dad (who's also a mathematician) for
            Xmas a year or two ago. She liked the idea so much, Susan decided
            to make a Fibonacci mobile to hang in the hallway of the Math
            Department at the college where she works. Here you see Susan and Alison with the almost-finished parts
            of the Fibonacci
            Mobile... for more details, photos, and diagrams, go see
            the page Susan posted about it!
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          |  Thanks
            for reading, and have a great week! |  
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                |  | We've just learned that, since we make all our games in the
                  USA, Looney Labs qualifies
                  for a special tax break for companies that do their production
                  domestically! And it's getting better! The deduction doubles
                  in 2007, and goes to 9% after that, so the tax savings could
                  be substantial! [Our pyramids are manufactured right here in
                  Maryland, as are many of our smaller printing tasks, and our
                  card games are printed in Tennessee, which is also where the
                  coaster company (now making Martian
                  Coasters for us) is located.] |  
                |  | It dawned on me last night, while watching the Lost season
                  3 opener, that the main character has the same name as a now-obscure
                  historical personality: Jack Sheppard. (The original Jack
                  Sheppard was a thief who became famous for breaking out of
                  prisons over and over again, early in the 18th century.) It's
                  probably just a coincidence, but on this show, you never know.
                  Various Lost-watchers have noted that the character name Henry
                  Gale is undoubtedly a Wizard of Oz reference, so perhaps other
                  names are clues as well. So maybe this Jack Sheppard is destined
                  to break out of the prison that is the island they're all trapped
                  on. |  
                |  | I first learned about the exploits of Jack Sheppard from
                  my brother Jeff, who had this idea for a story called "Harry
                  and Jack Escape From Hell." The idea was that Jack Sheppard
                  meets up in the afterlife with Harry Houdini, the other greatest
                  escape artist of all time, and together they find a way to break
                  out of the underworld. Who else but those two working together
                  could escape from the ultimate prison? I liked this idea so much
                  that in 1985, I worked it into one of my earliest game
                  design efforts, a LARP
                  called Reklone 3: The
                  Road to the Future. In that game, Harry & Jack had just
                  escaped from Hell when they found themselves being automatically
                  summoned to the Crystal
                  Palace (along with everyone else outside of the normal time-stream)
                  for an Emergency Meeting of the Union of Time Travelers. Since
                  I wrote the part with him in mind, Jeff agreed to play Jack Sheppard,
                  and he got a friend of his (named Ted) to play Houdini. Harry
                  & Jack went on to play vital roles in preventing the destruction
                  of the entire universe, due to an expanding
                  hole in the Time-Space Continuum. (I reused a number of ideas
                  from Reklone-3 in the design of Chrononauts,
                  but neither Harry nor Jack have made an appearance in any of
                  my modern games... yet.) |  |  
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