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  OK
      Go - White Knuckles 
  12 Most Creative
      Objects Inspired by the Rubik's Cube
 
   "But even cooler than the Fluxx cards
      is realizing that the Looneys made enough money selling them
      to quit their jobs building space shuttles. That's the dream,
      right there - whether we like it or not, money makes everything
      happen; everybody has to make some, and a few are lucky enough
      to make some doing something fun. Like making card games. LIVE
      THE DREEEEAM." -- Rich Abdill, in the College Park
      Patch, March 30, 2011: Living
      The Dream: Space Shuttles, Monty Python And Zombie Ballerinas 
   The Rash.Log
      is on hiatus.
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                |  | I've Been Animated! |  |  
          |  First, sorry
            it's been so long since I updated this page. Last
            time I said these updates had become almost monthly, but
            this time it's been almost 3 months! But as I also described
            last time, I've been extremely busy.
 Everything is on track for the two new games we're releasing
            on June 24, Seven Dragons and IceDice. Everything is at the printers
            and we're hard at work creating marketing materials and getting
            everything lined up to start shipping.
 At this point we have the process of releasing a new game down
            to a science. We have a standard timeline we follow for each
            new product, with various marketing elements having becoming
            standard procedure (such as a new promo card postcard for each
            game, along with poster, sell sheet, etc). Anyway, we've now
            begun making short video introductions a standard part of each
            product roll-out. We did the first couple entirely in-house,
            with iPhone video of me explaining the games, and they've proven
            so successful at increasing awareness and pre-orders for a new
            launch that we've decided to step up our production value and
            have started contracting the job out to a local entrepreneurial
            film-making friend of ours, named Alex
            Bradley. Since he's also an artist and animator, Alex replaced
            me with a cartoon version of myself, and I gotta say, it's just
            wonderfully delightful. I just love the way "animated Andy"
            appears in the IceDice video, and his storyboards for the Seven
            Dragons video look even more fun. The IceDice
            video is available at the Looney
            Labs Fan Club site, go check it out!
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          | In other news: 
               It's
              been several years since I invented Zark
              City, and having played it many times since then, I've found
              several things I want to fix and improve. I think that Zark City
              was already once of my best pyramid games, and I think it's even
              better now. It does play a bit differently though, so we're calling
              it Zark City 2.0. And what are the differences between the original
              and this new version? First, you now get an automatic draw at
              the start of every turn. More importantly, attack values are
              now scaled, so that Kings do more damage than Jacks. But the
              most interesting change is with the Aces. Instead of being attack
              cards, Aces now grant the power to "fly" a card to
              another location (akin to the power of the Moon in Zarcana).
              It's really cool! Check it out!In HR news, we've brought on 3 new part-time helpers, Julia,
              Jean, and KrisOsk. Julia has become Kristin's executive assistant,
              Jean is a bookkeeper who's helping Robin with various A/R and
              A/P tasks, and KrisOsk will be helping us update our webpages.
              Alison has become a bee-keeper! She took a course on the
              subject, and entered a raffle at a bee-keeping workshop, and
              just happened to be the big winner of a complete fully-operational
              beehive! So the bees moved into the backyard at Pepperland and
              are already at work pollinating the neighborhood.
              In the previous update's summary
              of new product news, I mentioned that we were planning to sell
              Rainbow & Xeno stashes of pyramids only, packaging very simply,
              alongside the new IceDice & Treehouse zippered-bag game sets.
              I'm happy to report that the packaging style for these Pyramid-Only
              Products has been upgraded, from ziplock baggie with a cardboard
              display flap, to color tuckboxes that are the same size as our
              standard two-piece card game boxes. You can get a glimpse of
              these new boxes in this new marketing poster
              I just finished.
              I was flown down to Georgia to speak to a Game Design class
              at the Savannah College of Art & Design (SCAD). I posted
              a report
              on that trip at the Looney Labs Fan Club website, complete with
              the handout I created for the talk, called How I Design a
              Game. More recently, I was invited to contribute to a book
              on Game Design some of my game designer peers are writing, so
              I wrote an essay based on this flowchart.
              Lastly, Origins
              is starting to loom. If you want to help us run our awesome Big
              Experiment, please get signed up at our new Fan Club site! Also,
              I'm happy to report that Back
              to the Future was nominated for the Origins Award for Best
              Traditional Card Game!
 
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          |  Thanks
            for reading, and have a great Whenever!
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