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- The Gryphone
anomie (also: anomy)
(an'-uh-mee) n. 1: social instability resulting from a
breakdown of standards and values. 2: a feeling of personal unrest
stemming from a lack of standards, values, purpose, or ideals.
adj. form: anomic (an-nom'-ick) [from Greek, a-
"lack of" + nomos "law."]
The Life and Death of Peter Sellers :)
You'll laugh -- you might cry --
you'll call Sellers a bastard
and kiss him goodbye.
Famous Unsolved
Codes
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Origins Preparations / Boulder
Bridge |
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This
week finds us even more frantically busy than usual. Origins
is now just 2 weeks away, and there's still a frighteningly long
list of things we are working on getting ready for it. Here's
a list:
- Medallions: It gets more complex each year, making
prize medallions for the tournaments at Origins, since there
are always new events that require new medallions. Also, while
most medallions feature recycled artwork from previous years'
tournaments, we often try to "freshen up" a few of
them, hence this new design for this year's newly re-organized
Homeworlds
tournament.
- Hypothermia #16: With the last of this year's Ice Game Design Contests
now complete (thanks again for running those, Zarf!),
we've now got Marlene
focused on the task of formatting the rules for the winning entries
into a new issue of Hypothermia
(the first in 3 years). Now we just need to get Dr Cool to write
a meltdown...
- Just Desserts: The Beta
edition has shipped! I drove the first 400 copies down to
our fulfillment center on Tuesday, so if you pre-ordered a copy
you should be getting it soon! (I hope you enjoy it!) We're also
making sure that the 5 booths which will be selling Looney Labs
games at Origins will have plenty of product on hand -- including
of course, Just
Desserts.
- Outfitting the Five Vendors: As noted, we
won't be running our own sales booth this year; instead,
Kristin has arranged for 5 other companies to sell our games
for us in the Exhibit Hall. These 5 companies (Crazy
Egor's, Source
Comics, Titan
Games, Troll
& Toad, and Wizard's
Wagon) are all independent vendors who sell a variety of
different companies' games at conventions like Origins, and this
year, they'll be featuring Looney
Labs games, too. This not only means coordinating with them
to make sure they stock enough of our stuff, but also making
sure our featured vendors will have nice big signs promoting
the fact that they will be selling our games. We're also looking
for other ways to promote our new way of selling at Origins,
including listing the 5 booths in our ads and schedules, plus
we're creating...
- The Looney Labs Promo Card Scavenger Hunt: Every year
we make a few new promo
cards of some sort, and this year, we've really outdone ourselves.
We've made so many new promo cards that we're turning the task
of collecting them all into a little scavenger
hunt. Each of our 5 vendors will be supplied with a stack
of 1 of our new promo cards. A sixth promo card will be given
out in the lab, but only to those who go down to the Exhibit
Hall, visit all 5 of our booths, and return with a full set of
the other 5 cards. And what will all these new cards be? For
that, you'll have to wait and see, but I will say that some are
Fluxx cards while others are info/reference cards like those
in the ICE-7
pack.
- Tournament Readiness: Russell
has been maintaining the schedule of which Rabbits will be officiating
at which tournaments, but there are still gaps in the timetable
which are causing him worry. Fortunately, since we won't be needing
to work a full-time job behind a cash register during the whole
convention this year (an amazing prospect!) we'll be able to
help pick up the slack wherever needed. Also, I'm hoping we'll
have a good notebook of procedures for how we'll be running all
these tourneys, but instead of working on that I keep coming
up with new events I want to add in at the last minute, like
my floating Martian
Hold'em tourney...
- Logistics: Transporting us and all our stuff isn't
as simple as it used to be for us. Last fall we
totaled our van, and we have yet to replace it, so we're
going to need to travel as light as we can and cram as much stuff
as possible into Alison's
Prius. Fortunately, we have a heck of a lot less stuff to
bring than we're accustomed to, since, as noted, we won't be
running our own booth. Even so, we still have a lot of stuff
to bring, and I'm not sure yet how we're going to get it all
there. Anyone driving to Origins with extra space in your vehicle?
- Accommodations: We've got a room reserved in one of
the hotels but we wish we had one of those suite-sized rooms
over in the Hampton. Now is the time when repeated calls to the
hotel might result in catching a chance at a reservation someone
else just canceled, so we might luck into something, but if you
know of anyone getting ready to cancel a reservation for a suite
they're deciding now they don't actually need, please let us
know!
- Eco-Fluxx: We've put Eco-Fluxx
on the fast track to publication, which means Alison has been
working overtime on doing art for the 21 new Keepers featured
in the game. As of this writing, she has finished inking all
but 3. Our goal is to have several final art prototypes for open
playtesting on hand at Origins, with the further goal of sending
the art to the printer right after we return.
- The 3/3.1 Memo: Very soon we will be running out of
both Fluxx
and Chrononauts
and will need to reprint both. As usual with reprints, we have
some corrections and other tweaks we plan to make, and this memo
is going to be a precise list of changes planned for Fluxx 3.1
and the 3rd printing of Chrononauts. I'm hoping to have a polished
version of this list on hand at Origins, to consult whenever
questions come up in the many rounds of both of these games that
will be played at the con. (What's going to change? Not much
really in Fluxx 3.1, nor really with Chrono either, except for
the little rulebook, which we're going to rework as a big sheet
like the one in EAC,
a non-trivial task to be sure.)
- Signage & Handouts & Such: As always, there
are flyers to make, signs to create, score-sheets to print, instructions
to write, and packets of materials to assemble. We'll be working
on this stuff right up until the last minute....
On top of all that, there's the general overload of running
our business, Alison
is going to summer
camp orientation for a week, and I have at least 9 more loads
of laundry to do. Plus, we're trying to find time to work on
packing so we can move
to Canada...
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And
yet, with all that going on, we're still making time to stop
and smell the wildflowers. This weekend the 3 of us went out
for another instructional hike set up by the Audubon Naturalist
Society, in this case focusing on the geology of Rock Creek Park.
It's funny how you can live right next to something for your
whole life and yet never really see it until one day when you
finally make of point of checking it out, at which time you say
"How could I have not known about this?" Of course,
I've been through Rock Creek Park many times before... usually
in a car. But on Sunday we went for a 5 mile hike through the
inner reaches of the park, and I was impressed at how much parkland
there really is back there, and how remote some of it can actually
feel when you get far enough back into the woods. It was strange
at times to realize that we were still inside the city of Washington
DC!
I also for the first time really appreciated the beautiful
structure shown here, known as the Boulder Bridge. As we learned
from our excellent instructor, Joe Marx (who reminds Kristin
of noted game industry dude Mark
Simmons), this bridge owes its unique appearance to a mistake.
The specification called for using "man-sized rocks"
in the construction, so the builders painstakingly created this
wonderful bridge using enormous, man-sized boulders. Only later
did they learn that "man-sized" was a technical term
used to refer to rocks a typical man could carry, not rocks as
big as a typical man! Reportedly, there was some talk of tearing
it down and rebuilding it to the intended spec, but obviously
they thought better of that. Now this bridge is featured on the
National Park Service brochures...
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Well,
that's all for now. Have a Great Week,
and Thanks for Playing our Games! |
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"The report estimates that legalizing marijuana would
save $7.7 billion per year in government expenditure on enforcement
of prohibition. $5.3 billion of this savings would accrue to
state and local governments, while $2.4 billion would accrue
to the federal government. The report also estimates that marijuana
legalization would yield tax revenue of $2.4 billion annually
if marijuana were taxed like all other goods and $6.2 billion
annually if marijuana were taxed at rates comparable to those
on alcohol and tobacco." -- Executive
Summary of "Budgetary Implications of Marijuana Prohibition
in the United States,"
a report signed by over 500
noted economists, including Milton Friedman |
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"Military action was now seen as inevitable. Bush wanted
to remove Saddam, through military action, justified by the conjunction
of terrorism and WMD. But the intelligence and facts were being
fixed around the policy. ... It seemed clear that Bush had made
up his mind to take military action, even if the timing was not
yet decided. But the case was thin. Saddam was not threatening
his neighbours, and his WMD capability was less than that of
Libya, North Korea or Iran. We should work up a plan for an ultimatum
to Saddam to allow back in the UN weapons inspectors. This would
also help with the legal justification for the use of force."
-- Minutes of the Prime Minister's Meeting on
Iraq, 23 July 2002 (aka the so-called "Downing
Street Memo") as originally reported in the Times of
London, May 1, 2005 |
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Last week's Fluxx
2.1 deck sold on eBay for a record $32.99! (Luckily,
that wasn't my last one...) |
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"The Annual Fluxx Tourney was a huge success.
To win, you had to be the first person to accumulate three wins
in the finals on Sunday afternoon. It was hilarious to see the
winner open Flowers and Fluxx, toss the deck to another player
(the winner already had a deck), pass out the flowers to others
around him, then with a huge smile remove and add to his own
deck the Flower
Keeper. He just wanted the card!" --
Amy's
report on Sci
Fi Summer 2005 |
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